The strange PlayStation sole 103 million units worldwide, also apropos a initial console to ever do so in a process. The PlayStation 2 was an even bigger success, offered 156 million units- to this day, it stays a tip offered diversion console, and indeed, a tip offered dedicated gaming machine, ever. even a PlayStation 3 and PlayStation Portable, both of that had uneasy starts, went on to sell over 80 million units worldwide.
Which brings us to a PS4. The PS4 doesn’t have a high price, uneasy launch, or early lifecycle woes that reason a PS3 back. The PS4 launched strong, and has, over a march of 3 years, managed to reason a movement and pace. Sales have finally begun to delayed down this year, though we see Sony prepared with a 3 punch knockout of a PS4 Slim, a PS4 Pro, and a PSVR.
All of this drives towards a question- can a PS4 sell over 100 million units worldwide? It’s a good doubt to ask. Though a Xbox One is finally display signs of life, this era of console wars is won- a PS4 has trounced a Xbox One and a Wii U handily, and that won’t change. Its biggest foe now is a possess forebears- a PS3, sure, though generally a PS1 and PS2. Can a PS4 outsell those systems? Can it, during least, cranky a 100 million units sole mark?
“The PS4’s biggest foe now is a possess forebears- a PS3, sure, though generally a PS1 and PS2.”
On a face of it, there are many things operative opposite a PS4 ever achieving this milestone- a simplest one is that a console marketplace now seems to be in a state of contraction. Last generation, a Xbox 360, PS3, and Wii collectively sole over 260 million consoles worldwide- this is a series that this era of consoles is doubtful to reach, judging by a comparatively underwhelming sales of a Xbox One and generally a Wii U. The reason is that a lot of a console marketplace has fled to other gaming options- light gaming on PC, via Minecraft, and for a lot of people, playing Madden or Pokemon on their iPhone is good enough. The stretched assembly that consoles had been usually drumming into ever given a days of a strange PlayStation is gone- we’re down, again, to a core enthusiasts that these consoles are offered to. The PS4 has felt a impact of this exodus a least, given it has roughly unilaterally been portion a core gaming demographic (but even there, a PS4 is now no longer offered to a once large though now discontinued Japanese marketplace that a PS1, PS2, and even PS3 sole to)- though that demographic is limited, and sales of a PS4 are firm to strike a wall eventually.
Competition from smartphones and PCs isn’t a usually thing. Another thing to keep in mind is that a PS1, PS2, PS3, and even a PSP, sole on a behind of a new media format that Sony was pushing, and a compared media capabilities. The PlayStation, interjection to a pull for CDs (which gave a console audio CD capability), a PS2 for DVDs, and as a inexpensive actor for DVD movies; a PS3, famously, done a pull for Blu Ray, assisting Blu Ray win a format fight opposite HD DVD. For a PS4, this evidence doesn’t hold- a console supports no new format (in fact, Sony even neglected to embody UHD support in a PS4 Pro and PS4 Slim), that could attraction a console to a wider assembly that differently competence not have paid it many mind. Sure, a PS4 is achieved during media streaming- though because do we need a PS4 for that? Your TV, Chromecast, set tip box, phone, tablet, computer, and even your comparison consoles, all already play Netflix. Why spend $400 on a PS4 for that?
“The PS4 supports no new format (in fact, Sony even neglected to embody UHD support in a PS4 Pro and PS4 Slim), that could attraction a console to a wider assembly that differently competence not have paid it many mind.”
The initial impulse, then, when asked a doubt of a PS4’s intensity to cranky 100 million consoles sold, is to respond with a no. However, it does seem like Sony has some maneuvers designed to keep a PS4 selling, too. The many apparent one of these is a PS4 Pro- a console is privately done to aim enthusiasts of high finish gaming, with a 4K gaming capability. While a contingency of PC gamers abandoning their beast rigs and keyboard and rodent setup to squeeze a comparatively tamer PS4 Pro are slim, some of them might still get a PS4, if usually as a delegate machine.
The bigger push, however, is approaching to come from a PlayStation VR. VR is approaching to be a subsequent model of technology, on a standard with GUIs, a internet, polygonal 3D, HD, smartphones, and tablets- and a PSVR represents a technology’s best possibility to mangle out into a mainstream, overdue to a low price, and a good developer support that Sony have amassed for it. If VR takes off with a mainstream, afterwards millions are approaching to buy it- and those that do will find that they also need to buy a PS4, given a PSVR simply won’t run but it. Think of a outcome that a Kinect had on Xbox 360 sales. That could be a kind of boost to PS4 sales that we are articulate about here. The PSVR would be a midst life refresh, a new mass marketplace peripheral, and a new format being pushed exclusively by a PS4, all during once. If a PSVR is successful – and all early indications are that it is – afterwards Sony might have accurately what is indispensable to coax PS4 sales onwards.
“If a PSVR is successful – and all early indications are that it is – afterwards Sony might have accurately what is indispensable to coax PS4 sales onwards.”
And all of this ignores a primary, arch advantage in Sony’s favor- a games. While Sony shares many of a games library with possibly a PC or a Xbox One (or both), it also happens to have a largest lineup of disdainful titles on a horizon. Just in a initial 3 months of 2017, a PS4 is looking during getting Horizon: Zero Dawn, Persona 5, NieR Automata, Gravity Rush 2, and Nioh, with a releases of Days Gone, Detroit: Become Human, Gran Turismo Sport, and Spiderman all slated to recover on it after that year. If Sony can keep churning out fascinating games and keep them disdainful to a system, afterwards it has a possibility of during slightest appealing to all a core gaming demographic, if zero else over it. And that alone might be adequate to get Sony over a 100 million hump.
In a end? It’s tough to say. The marketplace has altered a whole lot from a heyday of a PS2. There’s too many competition, and a demographics are wholly opposite now than they were behind then. Japan is now no longer a factor, and a complement has no new media format to push. But a brew of savvy marketing, maneuvers like a PS4 Pro, PS4 Slim, and PSVR, and loads of earnest exclusives, could all come together to pull a console past a 100 million symbol after all.
It’s either any console after a PS4 will be means to sell as many that stays a unanswered doubt during this point.
Note: The views voiced in this essay are those of a author and do not indispensably paint a views of, and should not be attributed to, GamingBolt as an organization.