15 Different Ways Anthem Is Not A Mere Destiny Clone

Bioware’s Anthem didn’t utterly have a overwhelming gameplay blowout that we were awaiting during E3. That’s given a genuine sum were in a countless previews and hands-on sessions that publications received. Many will still doubt presumably there’s anything that unequivocally differs from games like, say, Bungie’s Destiny. So let’s take a demeanour during 15 ways that Anthem is many decidedly not a counterpart of Destiny. Keep in mind that these points are formed on a gameplay footage and sum famous so distant given a lot could still change about Anthem before it launches.

Aerial Combat


Hardcore Destiny players will substantially sneer during a above point. To clarify, Destiny 1 and 2 do have intriguing jumping puzzles that need platforming skill. Plus jumping by a atmosphere and regulating mobility conflicting enemies is critical (especially in some raids). Leaving reduced in-air correctness for Destiny 2 aside though, it’s customarily not a same as indeed drifting and battling foes. Anthem provides a poignant volume of moody and an stretched clarity of pole as battles can take place during mixed levels. It might still be a shooter during heart yet a quarrel feels many some-more free-form than Destiny interjection to a aerial aspects. Oh, and as a reward point, we can dive in and span by H2O in Anthem, that is not possible in Destiny.



Though Destiny exists in this post-Golden Age epoch of absolute record and space magic, it lacks mechs. Heck, it lacks energy suits of any kind. Sure, personification as undead sci-fi space warriors can be cold (or horribly dull, given of how Destiny treats a subject) yet Anthem has correct energy suits aka Javelins. Want to feel like Iron Man or even a Hulk Buster? You won’t find that in Destiny.

Open Map

anthem universe map

Whenever we start a new impression in Destiny 1 or 2, a whole map is sealed off until we finish a compulsory story missions. This wouldn’t be a problem if a story weren’t so damn terrible to play by yet we digress. In Anthem a whole map is open from a beginning. Though Bioware advises players to not customarily go anywhere (since there will be aloft turn foes to fight), it does feed into another certain aspect of a game.

Co-op Level Scaling


In many other commune games, if a low-level actor joins your group they’ll mostly be a detriment, generally in aloft turn missions. Such is a box in Destiny, that does a partial to embankment off calm for players who haven’t reached certain Power levels. Anthem takes a Diablo 3 proceed in that even if a turn 1 actor joins your team, their repairs outlay will be scaled to match. Some aspects like Greater Rifts have some-more mandate yet we get a idea. So not customarily can reduce turn players join their friends who are serve into Anthem yet being a weight yet it also allows for some energy levelling as well.



One of my vital criticisms conflicting Destiny is a miss of any in-game LFG element or even a approach to find pointless players intent in activities and join them in-game. Anthem uses a Monster Hunter World-style element called Contracts wherein other Freelancers can join your missions, even while they’re in progress, to help. Hop,efully a correct filtering and hunt element is implemented for specific activities as well.

No PvP


Bioware is austere about not carrying PvP during launch for Anthem. Though it could be deliberate for a future, Anthem is a quite PvE-driven diversion for now. And while many will demeanour during a catastrophic state of Destiny 2 PvP from launch compartment now and rejoice, improvements are on a approach with Forsaken. Weapon slots will be altered and time-to-kill will be reduced. So presumably Anthem not carrying PvP like Destiny 1 and 2 during launch is a certain or not will count only on what you’re looking for in a shooter.

Difference in Perspectives


While scrutiny in Anthem is finished in third chairman perspective, Fort Tarsis, a categorical hub, restricts a actor to a initial chairman perspective. The heart is also used to tell stories for players so even if you’re grouped up, your story swell won’t impede others. Destiny is a opposite. The Tower is in third chairman while quarrel is primarily initial chairman with a brew of third person. Also, yet a Tower does kind of allege one’s story, it’s small some-more than a behind and onward with saved vendors station around, rising terrible discourse some-more than anything (not to discuss a continuous Tess Everis babbling in a background).



For some reason, Bungie has shied divided from unequivocally embracing any kind of crafting in Destiny. Anthem, on a other hand, allows for crafting yet a border of it, apparatus government and balance, and so on is still adult in a air. At a unequivocally slightest it means we’ll have an additional entrance to obtain rob aside from pointless drops.

Mobile Base


Anthem has a Strider, a bottom of operations that’s also mobile where players can restock and even conduct rigging outward of Fort Tarsis. It’s unequivocally many like Monster Hunter World’s campsites in that regard. Destiny has a correct register element to conduct a player’s preference of weapons and armour. However, if we leave something in a Vault, afterwards we presumably need a apart focus to send equipment over or to lapse to a Tower to collect it.

No Season Pass

Bioware reliable that Anthem would not have a Season Pass during launch. Executive writer Mark Darrah explained that yet there will be some-more calm after launch, a developer didn’t wish to separate a actor bottom by locking certain story elements behind paid expansions. Note that this doesn’t meant no paid DLC during all (Darrah supposing a instance of a new Javelin in a destiny presumably requiring purchase). However, it’s still reduction costly, generally when we need to squeeze Destiny 2, a Curse of Osiris and Warmind customarily to play Forsaken. Yes, even if we have no seductiveness whatsoever in presumably of those DLC. The diversion itself also has microtransactions and rob boxes. Anthem during slightest avoids a after while permitting for paid cosmetics that can still be warranted by gameplay. Whether those paid cosmetics are left adult to some form of RNG stays to be seen.



Another cold underline that Anthem indulges in is wildlife, from bumbling beasts guarding hull and fending off inland beasts to airborne creatures interfering with turret fire. World bosses aside, a wildlife presents a intensity for many engaging gameplay wrinkles. Destiny does have areas where opposite rivalry factions might quarrel any other yet has no wildlife as such to unequivocally correlate with.

Disable Damage Numbers


Role-playing games count on repairs numbers. It allows players to calculate a “optimal DPS” compulsory in some situations. One vital censure with Anthem was that a repairs numbers and “floaties” were simply too large. Bioware suggested that these can be incited off wholly yet presumably a stream rise will be practiced stays to be seen. Contrast this to Destiny where repairs numbers can’t be switched off. They’re not scarcely as repulsive yet so really, it depends on what you’re gentle with.

No Self-Damage


A comparatively teenager indicate yet still one value observant – we can’t repairs yourself in Anthem so forget about bursting yourself with grenades. In Destiny, self-damage can operation from laughable (trying to fire a Templar and forgetful a separator that comes up) to vitriolic (lining adult a rocket and carrying a teammate travel in front of you, a blast ensuing in your death).

Class Customization


A Freelancer is a chairman in Anthem and so they can control several Javelin. Only 4 Javelins – Colossus, Ranger, Storm and Interceptor – exist during this point. However, Bioware suggested in a video with IGN about how a story, events and endgame would work that there are other Javelins. These element a stream preference in a “best way” probable apparently., Meanwhile in Destiny, we customarily have one category singular to 3 subclasses during many as a singular character. While Anthem could potentially have opposite configurations for a Javelins, you’re fundamentally stranded with whatever perks Bungie decides we should use in Destiny (and in Destiny 2, those choices are even some-more limited).

Mech vs. Mech Combat


In Destiny, we conflict all demeanour of races from a Fallen, Cabal and Vex to a Hive and a Taken. Though Anthem has a possess share of rivalry factions, a Dominion is engaging given it involves fighting other humans. They also have their possess Javelins so for all intents and purposes, it’s probable to rivet in mech-on-mech action. Fighting other humans is zero new in this day and age yet Destiny doesn’t do it, even in some places where it would make clarity (though a arriving conflict with Prince Uldren in Destiny 2: Forsaken could arrange of qualify).